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Satisfactory (Steam) PC
15,98 €FICSIT – AN INTRODUCTION
Welcome to FICSIT Incorporated! A company specialised in the research, development and application of new technology and science, anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you’ll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to not tell you anything about for fear of our lives. And my job.
As an engineer and pioneer, you won’t only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don’t worry, we’re super inclusive when it comes to alien lifeforms! We’ll even allow for pets, how cool is that!?
Just don’t tell R&D.
Below you can find the three main pillars of your mission! Time to get to work, and Stay Effective!*
*This motto is FICSIT Inc. property. Please do not use ironically.
CONSTRUCT
To achieve company milestones according to satisfaction we expect you to construct your FICSIT Inc. factory in such a way that it allows for easy expansion and complexion. Not only will buildings grow more complex over time, so will the parts they produce. Project Assembly isn’t your average high-school science project. We’re making history here! Go big or go home!* Of course, this requires both high-level and low-level power management, good luck getting to nuclear! We even support stuff like multi-floor warehouses so you can stack your buildings, and a whole bunch of navigational constructs like jump pads and walkways! Walkways are the best. They’re attached to the ground and everything.
*Employee will be expected to fund their own travel expenses
AUTOMATE
So you know how your FICSIT Inc. factory can be turned into this incredibly intricate maze of conveyor belts in every direction, merging, splitting, crossing each other above and below? Conveyor belts carry, after all, the life-blood of our company! Well, since you’ll be in a pretty big area you’re going to need outposts. To make your life easier, we’ve developed self-driving trucks and trains so you can set up your very own transport system between any point in your area!
EXPLORE & EXPLOIT
R&D hasn’t figured out how to clone materials yet, weirdly enough, so you’re going to have to go out and use our patented method of extraterrestrial pioneering! This means exploring to find more or new stuff to exploit, to help expand your FICSIT Inc. factory. You’re on an uncharted alien planet, so try to be careful, don’t go alone if you don’t have to, and use protection! Who knows what kind of organisms have made this place their home? Or who knows what awesome treasures you’ll find? Don’t worry, this is why we assigned you your very own FICSIT Inc. handler.Total War: Warhammer II – The Twisted & The Twilight DLC (Epic Game) PC Key GLOBAL
0,75 €Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.
Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.
Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.
The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.
Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh…
Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
About Total War™: WARHAMMER® II:
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.
Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.
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