Showing 61–72 of 89 results

  • Ranch Simulator (Steam) PC

    3,74 

    Teaser # 1 On YouTubehttps://youtu.be/kyeR-yWHGFM
    About the GameYou inherited a ranch in the wooded mountains, which you can completely upgrade and customize.
    Key Features
    Improving and building your own ranch;
    Fully open world;
    Many types of livestock and wild animals;
    Hunting and protection of your territory from predatory forest animals;
    Several types of fully customizable vehicles;
    Mini games
    Radio stations with great music;
    Day&Night cycle;

  • Ready or Not (Steam) PC

    15,86 

    Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

    Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos.

  • Red Dead Redemption 2 (Steam) PC

    17,77 

    America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

    After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

    From the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America at the dawn of the modern age.

  • Returnal (Steam) PC

    22,99 

    Returnal combines side-scrolling action with roguelike gameplay into a third-person shooter where players fight to survive a hostile planet that changes with every death. Players can switch instinctively between firing modes by using a single adaptive trigger and can get right back into the action after dying. PS5’s immersive 3D audio brings the alien world to life around the player, helping players navigate the intense positional combat.

  • RimWorld (Steam) PC

    6,50 

    RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
    You begin with three survivors of a shipwreck on a distant world.
    Manage colonists’ moods, needs, wounds, and illnesses.
    Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
    Tame and train cute pets, productive farm animals, and deadly attack beasts.
    Watch colonists develop and break relationships with family members, lovers, and spouses.
    Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
    Trade with passing ships and trade caravans.
    Decorate your colony to make it into a pleasurable space.
    Dig through snow, weather storms, and fight fires.
    Capture refugees or prisoners and turn them to your side or sell them into slavery.
    Discover a new generated world each time you play.
    Build colonies in the desert, jungle, tundra, and more.
    Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
    RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
    Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
    Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
    Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
    The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
    You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
    People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they’re too stressed, they might lash out or break down.
    Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters’ capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer’s leg, and it can still hobble on the other three. Take off a rhino’s horn, and it’s much less dangerous.
    You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he’ll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
    And there’s much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.
    (All non-English translations are made by fans.)

  • Satisfactory (Steam) PC

    15,98 

    FICSIT – AN INTRODUCTION
    Welcome to FICSIT Incorporated! A company specialised in the research, development and application of new technology and science, anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you’ll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to not tell you anything about for fear of our lives. And my job.
    As an engineer and pioneer, you won’t only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don’t worry, we’re super inclusive when it comes to alien lifeforms! We’ll even allow for pets, how cool is that!?
    Just don’t tell R&D.
    Below you can find the three main pillars of your mission! Time to get to work, and Stay Effective!*
    *This motto is FICSIT Inc. property. Please do not use ironically.
    CONSTRUCT
    To achieve company milestones according to satisfaction we expect you to construct your FICSIT Inc. factory in such a way that it allows for easy expansion and complexion. Not only will buildings grow more complex over time, so will the parts they produce. Project Assembly isn’t your average high-school science project. We’re making history here! Go big or go home!* Of course, this requires both high-level and low-level power management, good luck getting to nuclear! We even support stuff like multi-floor warehouses so you can stack your buildings, and a whole bunch of navigational constructs like jump pads and walkways! Walkways are the best. They’re attached to the ground and everything.
    *Employee will be expected to fund their own travel expenses
    AUTOMATE
    So you know how your FICSIT Inc. factory can be turned into this incredibly intricate maze of conveyor belts in every direction, merging, splitting, crossing each other above and below? Conveyor belts carry, after all, the life-blood of our company! Well, since you’ll be in a pretty big area you’re going to need outposts. To make your life easier, we’ve developed self-driving trucks and trains so you can set up your very own transport system between any point in your area!
    EXPLORE & EXPLOIT
    R&D hasn’t figured out how to clone materials yet, weirdly enough, so you’re going to have to go out and use our patented method of extraterrestrial pioneering! This means exploring to find more or new stuff to exploit, to help expand your FICSIT Inc. factory. You’re on an uncharted alien planet, so try to be careful, don’t go alone if you don’t have to, and use protection! Who knows what kind of organisms have made this place their home? Or who knows what awesome treasures you’ll find? Don’t worry, this is why we assigned you your very own FICSIT Inc. handler.

  • Satisfactory (Steam) PC key GLOBAL

    64,55 

    FICSIT – AN INTRODUCTION
    Welcome to FICSIT Incorporated! A company specialised in the research, development and application of new technology and science, anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you’ll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to not tell you anything about for fear of our lives. And my job.
    As an engineer and pioneer, you won’t only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don’t worry, we’re super inclusive when it comes to alien lifeforms! We’ll even allow for pets, how cool is that!?
    Just don’t tell R&D.
    Below you can find the three main pillars of your mission! Time to get to work, and Stay Effective!*
    *This motto is FICSIT Inc. property. Please do not use ironically.
    CONSTRUCT
    To achieve company milestones according to satisfaction we expect you to construct your FICSIT Inc. factory in such a way that it allows for easy expansion and complexion. Not only will buildings grow more complex over time, so will the parts they produce. Project Assembly isn’t your average high-school science project. We’re making history here! Go big or go home!* Of course, this requires both high-level and low-level power management, good luck getting to nuclear! We even support stuff like multi-floor warehouses so you can stack your buildings, and a whole bunch of navigational constructs like jump pads and walkways! Walkways are the best. They’re attached to the ground and everything.
    *Employee will be expected to fund their own travel expenses
    AUTOMATE
    So you know how your FICSIT Inc. factory can be turned into this incredibly intricate maze of conveyor belts in every direction, merging, splitting, crossing each other above and below? Conveyor belts carry, after all, the life-blood of our company! Well, since you’ll be in a pretty big area you’re going to need outposts. To make your life easier, we’ve developed self-driving trucks and trains so you can set up your very own transport system between any point in your area!
    EXPLORE & EXPLOIT
    R&D hasn’t figured out how to clone materials yet, weirdly enough, so you’re going to have to go out and use our patented method of extraterrestrial pioneering! This means exploring to find more or new stuff to exploit, to help expand your FICSIT Inc. factory. You’re on an uncharted alien planet, so try to be careful, don’t go alone if you don’t have to, and use protection! Who knows what kind of organisms have made this place their home? Or who knows what awesome treasures you’ll find? Don’t worry, this is why we assigned you your very own FICSIT Inc. handler.

  • Sea of Stars (Steam) PC

    13,60 

    Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun. Pressing the action button in sync with the animations increases damage output while reducing…

  • Sea of Thieves (Steam) PC

    9,29 

    Sea of Thieves is a cooperative multiplayer action-adventure game developed by Rare.

    ###Gameplay
    The game features a cartoonish pirate aesthetic to it and features no plot whatsoever. The players set out to explore an open shared world. The first thing available to the players is player creation, as the game offers the players to choose one out of eight randomly generated characters. After that, the players are let go to the open world.

    There is no certain objective present in the game. The players have to create a story for themselves.

    Players can take mission known as voyages. Voyages require you to locate an island on the map, sail to it, find a treasure, dig it out, and safely bring it back to the game’s hub island. You will get gold upon completion. Gold can be obtained either through voyages mentioned above, boarding and raiding other players’ ships or clearing out a fort full of skeletons who have a lot of gold hidden in their stronghold.

    The gold can be used to buy cosmetic upgrades, such as new ship bodies or skins for your weapons. There are four weapons present in the game, with the players being able to carry two at the time.

    The game relies on the player to player interaction, as they are able to dance, use emotes or even get drunk together either on the ship or on the game’s hub island bar. The ships cannot be appropriately handled by only one player, so it is a must to gather a team.

  • Sea of Thieves 2024 (Steam) PC

    6,90 

    Офисный/Видео-Преферанс is a card game developed by Дискус. It came out on 01-10-2001. Дискус published the game. Most rawgers rated the game as “Recommended”. You can play Офисный/Видео-Преферанс on PC.

  • Senua’s Saga : Hellblade II (Steam) PC

    12,43 

    The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.

    Sink deep into the next chapter of Senua’s story, a crafted experience told through cinematic immersion, beautifully realised visuals and encapsulating sound.

  • Six Days in Fallujah (Steam) PC

    18,30 

    Six Days in Fallujah is a first-person tactical shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968.

    Lead a fireteam through real events from the battle. Each mission is narrated by a real person, while you experience these same moments as if you were them.

    Experience the uncertainty of combat through a groundbreaking Procedural Architecture system that re-shapes the battlefield every time you play. Every room and every building changes every time. So, just like actual combat, you’ll never know what to expect.

    Overcome insurgents by executing authentic tactics with your team. One tap orders your team to fix enemies in place with suppressive fire (so you can flank), breach and clear rooms, and more. The Go Command makes it as easy to direct your team as it is to fire your weapon.

    Experience how modern war is really fought, through the eyes of those who were actually there.

End of content

End of content